In this second scenario I’m adding the SDK to the picture and placing everything contained in this plugin folder inside UE_4.21>Engine folders, whereby the first scenario only places the plugin inside the plugins folder of the project. the name of the folder, the binary for 4.21.1 not having “-master” appended, so my two folders were simply “SpaceNav3d”. Note, these instruction go off map a bit w.r.t. Since I’m on Mac, I downloaded the Mac OS X SDK, very careful to where the unzipped folder resides within the SpaceNav3d-master folder> a second SpaceNav3d-master folder> Source> Third Party folder - 3DxWare SDK lives there. I then tried what appears to be a second scenario working for Danimus 2000 per this post, which involves downloading the SDK from 3dConnexion, these instructions pointing to 3DxWare-SDK_v3-4-0_414759.exe, a Windows file. Neither does the project (which calls for this plugin, having been written that way from the PC) alert me on open that I have a missing plugin, do I want to dismiss. In 4.21.1, my preference being to begin with most current version, I downloaded from this link, unzipped, and tried simply placing that folder in the plugins folder of the project, no functionality of Space Mouse and in Settings>Plugins>Inputs SpaceNav3d doesn’t show up. I’m now needing to work on the Mac side, have tried several routes. I’ve had no issues on the Windows side, simply placing the SpaceNav folder inside the plugin folder of the project works for me, even across upgrades to the engine. I’m in 4.21.1, much appreciate assistance.
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